The game is progressing alright. I just finished up working on a tumbling animation for the Blackmask Game on my art stream!
My programmer is currently in the process of putting all the art assets and dialogue stuff together into a playable demo! He's reworked the controls and physics to more effective. Adam's hoping to have something to show off at PAX if they're having it this year or next year!
Meanwhile, I've been experimenting with Aseprite for the first time to many people's suggestion. It might take getting used to from my setup in Clip Studio Paint, but it seems to have some good tools.
The new vertical sword attacks are my first attempts to work in some stuff into my Blackmask workflow. I really want to work in Aseprite's layer's system to make better tail and other secondary animations. The Game Boy obviously can't do so many sprite frames but I gave up trying to stay 100% accurate to the console a long time ago.