A short clip from one of my Twitch streams of what I've been up to lately, talking about Furs of Fury, The Pizza Man and Blackmask progress.
🦝 I’m a cartoonist who likes to draw animals with swords! | Pixel Artist and Animator for the indie game, Blackmask.⚔️
Age 32, Male
Indie Artist
Joined on 12/20/19
Posted by Mastafran - August 23rd, 2021
A short clip from one of my Twitch streams of what I've been up to lately, talking about Furs of Fury, The Pizza Man and Blackmask progress.
Posted by Mastafran - August 8th, 2021
I want to share my process making illustration art for the Indie Real Time Strategy game, Furs of Fury. Working on this illustration pushed my skills to it's furthest because this game needed this treatment! I initially completed the art in December, but I finally got the time to make a process post and video of this illustration.
The programs I use to create most of my art these days is Clip Studio Paint. Most of the sketching and painting is done in it. I worked on this illustration on and off for roughly 5 months in 20202 over several sessions of Art Streams, weekdays, weeknights and weekends. With this time-lapse, I managed to edit it down to over 20 minutes.
Posted by Mastafran - July 20th, 2021
The Indie Real Time Strategy game, Furs of Fury is out now! I made a large illustration of it a while ago! I'm currently plugging away on an article about the making of this painting, so stay tuned for that! If you like Warcraft 3 style Real Time Strategy games, pick it up on Steam!
Posted by Mastafran - May 17th, 2021
It's been a hot minute since I've posted here, so let me drop the run down on the progress of my indie game, Blackmask. Progress still continues on my Twitch streams, so follow me to see the current progress on the game!
I’m learning more workflows and thinking of a direction for making the background tile assets for a real demo. For a short moment, I've been learning Pxyel Edit as it makes it easier to create repeatable tile sets. The program's missing so many features that I ended up going back to learning more tricks in Aseprite.
Here's made some rough mockup of how an environment could look. They might be more elaborate than an actual Game Boy game, but I don't have those limits for real. They show enough depth to keep the gameplay elements separate from the background. Making a night environment is more tricky since Cole blends in the backgrounds too much for me. Overall, many people seem to like the look despite how rough the art looks to me.
There's still so much to learn, but I'm taking it one step at a time. I take to time to learn new tips from pixel artists like MortMort, CupOhJoe and LumpyTouch when I can. Plus, I’ve also been trying out converting my art into pixels from 2D Will Never Die, I’m not as happy with the current results, but it’s promising.
Besides this, I’m staying a float, sporadically posting on my Twitter and Instagram. Most of my sketches I post there are environment concept sketches for Blackmask. Sketching has taken a bit of a back seat more toward thumbnailing and writing game ideas down during my day job.
Posted by Mastafran - March 3rd, 2021
Updates have certainly slowed, but honestly, not much news I can report besides livestreaming, my birthday and continuing to work hard on Blackmask.
I've been working on concept environments for Blackmask. They won't be in color in the game, but it helps to have a sense of art direction. Since my time is crunched, I've ended up coloring art I draw in my SketchWallet and not getting insane about detailing them.
Posted by Mastafran - February 8th, 2021
With the fruits of Adam's labor reveals a new progress video for Blackmask!
This progress video done between the last video and now, includes new additions of Slopes, Dashing, NPCs, and Enemies. There's some jank of course, but development still persists!
Between this and my other art tasks, I'm working on some Dog and Cat NPCs that are Cole's size, unlike the Deer NPCs who're twice his size. With these lil' guys, I'm figuring out a system where I can make quick variants of the characters to swap out heads and bodies. I'm sure this will be my system in refining my npc or enemy sprites.
Posted by Mastafran - January 5th, 2021
I had plans, but they went to crap last year. With all the virus stuff, so many cancellations and changes in my life I didn't get my goals done. The two freelance projects I had taken up most of my time for the year, but they kept me alive and maintained over 2020.
I want 2021 will be the year My programmer and I go full throttle on Blackmask! I want to have more update videos for the game on the development YouTube channel and Twitter.
There's little done, but we're still a bit far and away. Our goal for this year is to start a Kickstarter eventually, so stick around for news on that!
Posted by Mastafran - November 8th, 2020
Development for Blackmask is going to slow down as Adam and I are dealing with new dayjob stuff. I'll still be doing Twitch livestreams to work on art assets and concept art for gameplay ideas and Adam will still be plugging away at the game in his spare time away from his contract work.
We're hoping to try and have a small playable demo around PAX East or so but if not we won't rush it. If you want to keep up with new updates, we set up a Twitter, Instagram, and YouTube specifically for Blackmask and that's where I'll do the more development focused updates to separate it from my personal art accounts.
Posted by Mastafran - October 24th, 2020
My Programmer's at the point in his programming stuff where I don't need to hand him any new assets to make a demo for. He recently got a new job to pay the bills so progress will slow down on Blackmask slightly.
My own art priorities have moved to more design things, so I've been doodling logo and user interface ideas. I'm not as confident in my logo and lettering as I want but I have a passing knowledge of logo design thanks to Blambot explaining what goes into good logo design.
Of the sketches, I think I'm going with 4 or 5, preferring 5 the most out of them all for the more adventure fantasy theming I'm going for. From showing it around, people seem to be the most drawn to the last two sketches since they're the clearest to read, though, I'm personally not a fan of the "Schoolhouse Rock" look of the last sketch.
Soon, we're setting up our Blackmask stuff to have its own social accounts to post news related to the game on. Now if you want more Blackmask news, you can follow on Twitter and Instagram and soon an actual website!
Posted by Mastafran - October 14th, 2020
The game is progressing alright. I just finished up working on a tumbling animation for the Blackmask Game on my art stream!
My programmer is currently in the process of putting all the art assets and dialogue stuff together into a playable demo! He's reworked the controls and physics to more effective. Adam's hoping to have something to show off at PAX if they're having it this year or next year!
Meanwhile, I've been experimenting with Aseprite for the first time to many people's suggestion. It might take getting used to from my setup in Clip Studio Paint, but it seems to have some good tools.
The new vertical sword attacks are my first attempts to work in some stuff into my Blackmask workflow. I really want to work in Aseprite's layer's system to make better tail and other secondary animations. The Game Boy obviously can't do so many sprite frames but I gave up trying to stay 100% accurate to the console a long time ago.